Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank
Team
Ranking Score
Coop
Match
Auto
Barge
W-L-T
Matches Played

1

195
CyberKnights
5.42 0.00 125.33 30.50 15.00 11 - 1 - 0 12

2

176
Aces High
4.92 0.00 128.83 32.25 16.17 10 - 2 - 0 12

3

571
Paragon Robotics
4.50 0.00 114.67 26.17 11.00 11 - 1 - 0 12

4

467
Center of Mass
4.25 0.00 115.33 25.17 17.33 9 - 3 - 0 12

5

Record Robotics
3.83 0.00 89.00 20.75 9.83 9 - 2 - 1 12

6

Inverse Polarity
3.67 0.00 99.75 15.50 11.83 9 - 3 - 0 12

7

177
Bobcat Robotics
3.58 0.00 90.33 17.33 15.67 7 - 5 - 0 12

8

Boston Lions
3.42 0.08 106.08 20.58 12.83 7 - 4 - 0 12

9

GRANBY GRUNTS
3.42 0.08 100.00 14.92 15.67 8 - 4 - 0 12

10

429
Two Many Bobcats
3.42 0.00 97.67 20.00 15.67 5 - 6 - 1 12

11

IBOTS
3.33 0.00 103.83 22.33 12.83 6 - 6 - 0 12

12

61
BVT Robotics
3.25 0.00 95.08 16.00 13.17 7 - 5 - 0 12

13

LakerBots
3.17 0.00 103.42 19.50 15.83 6 - 6 - 0 12

14

173
RAGE Robotics ⚙️
2.83 0.00 94.67 17.92 9.67 6 - 6 - 0 12

15

236
Techno-Ticks
2.83 0.00 94.50 19.58 14.00 5 - 7 - 0 12

16

Stamford Cyber-Hird TSA
2.75 0.08 76.42 17.42 8.17 6 - 6 - 0 12

17

Operation PEACCE Robotics
2.75 0.00 86.42 14.58 10.00 7 - 5 - 0 12

18

Sintian Robotics
2.75 0.00 79.33 16.67 8.50 6 - 6 - 0 12

19

999
MechaRAMS
2.67 0.00 98.08 16.75 10.33 6 - 5 - 1 12

20

Robo-Panthers
2.67 0.00 75.83 15.92 10.00 6 - 6 - 0 12

21

Team Ultraviolet
2.50 0.08 90.42 16.75 8.33 4 - 7 - 1 12

22

Galvanized Guardians
2.50 0.00 81.58 14.92 10.17 6 - 6 - 0 12

23

Phalanx
2.42 0.08 91.17 14.92 11.50 4 - 8 - 0 12

24

LongMetal Robotics
2.42 0.00 97.17 18.33 8.00 5 - 6 - 1 12

25

Alpha Centauri
2.42 0.00 82.83 17.67 10.00 5 - 7 - 0 12

26

THE IRON LIONS
2.42 0.00 77.75 12.92 7.17 7 - 5 - 0 12

27

Andromeda One
2.33 0.00 94.17 18.42 12.33 4 - 8 - 0 12

28

Archytas
2.33 0.00 78.25 16.25 6.33 5 - 6 - 1 12

29

Oz-Ram
2.17 0.00 86.33 20.83 10.67 3 - 9 - 0 12

30

Discovery Polybotz
2.08 0.00 71.75 15.92 8.67 4 - 8 - 0 12

31

178
The 2nd Law Enforcers
1.75 0.00 74.00 16.00 9.00 3 - 9 - 0 12

32

Bad Weather
1.75 0.00 68.33 16.33 8.17 3 - 9 - 0 12

33

Mechanical Madness 4-H
1.67 0.08 72.67 14.92 8.83 3 - 9 - 0 12

34

Mechatronic Maniacs
1.17 0.00 63.33 13.00 7.17 2 - 10 - 0 12

35

Warrior Robotics
1.00 0.00 56.83 12.67 9.00 1 - 11 - 0 12


Event Rank
Team
Event Total
Qualification Performance
Alliance Selection
Playoff Performance
Awards

1

195
CyberKnights
76 22 16 30 8

2

176
Aces High
72 21 16 30 5

3

571
Paragon Robotics
55 20 15 20 0

4

Boston Lions
52 17 15 20 0

5

467
Center of Mass
50 19 14 7 10

6

IBOTS
46 15 13 13 5

7

Record Robotics
44 18 13 13 0

8

LakerBots
41 15 14 7 5

9

Team Ultraviolet
39 12 2 20 5

10

Discovery Polybotz
39 8 1 30 0

11

Inverse Polarity
35 18 12 0 5

12

177
Bobcat Robotics
33 17 11 0 5

13

236
Techno-Ticks
28 14 9 0 5

14

GRANBY GRUNTS
28 16 12 0 0

15

Phalanx
28 11 4 13 0

16

429
Two Many Bobcats
26 16 10 0 0

17

LongMetal Robotics
26 10 11 0 5

18

61
BVT Robotics
24 15 9 0 0

19

173
RAGE Robotics ⚙️
24 14 10 0 0

20

178
The 2nd Law Enforcers
22 7 3 7 5

21

Stamford Cyber-Hird TSA
21 13 0 0 8

22

999
MechaRAMS
20 12 8 0 0

23

Operation PEACCE Robotics
18 13 0 0 5

24

Sintian Robotics
18 13 0 0 5

25

Galvanized Guardians
16 11 5 0 0

26

Oz-Ram
15 8 7 0 0

27

Andromeda One
15 9 6 0 0

28

Archytas
14 9 0 0 5

29

Robo-Panthers
12 12 0 0 0

30

THE IRON LIONS
10 10 0 0 0

31

Alpha Centauri
10 10 0 0 0

32

Bad Weather
7 7 0 0 0

33

Mechanical Madness 4-H
6 6 0 0 0

34

Mechatronic Maniacs
5 5 0 0 0

35

Warrior Robotics
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the NE District Western NE Event, not to the New England District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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