Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Matches Played
1 4342 12
2 3929 12
3 365 12
4 4637 12
5 272 12
6 834 12
7 1989 12
8 816 12
9 486 12
10 316 12
11 1712 12
12 4750 12
13 1143 12
14 3167 12
15 433 12
16 1370 12
17 6667 12
18 1640 12
19 2729 12
20 3151 12
21 1495 12
22 1791 12
23 1391 12
24 5938 12
25 6203 12
26 321 12
27 6226 12
28 5407 12
29 484 12
30 204 12
31 1168 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

834
SparTechs
67 17 15 30 5

2

Atomic Dragons
66 21 15 30 0

3

Demon Robotics
63 22 16 20 5

4

365
Miracle Workerz
61 20 16 20 5

5

272
Cyber-Crusaders
51 18 13 10 10

6

Red Devils
43 11 2 30 0

7

BERT
42 14 13 10 5

8

Dawgma
38 15 10 0 13

9

816
Anomaly
37 16 11 10 0

10

316
LuNaTeCs
34 15 14 0 5

11

Sab-BOT-age
33 12 6 10 5

12

BambieBotz
33 19 14 0 0

13

The Metal Moose
31 10 11 10 0

14

Viking Robotics
29 17 12 0 0

15

Blue Devils
29 8 1 20 0

16

486
Positronic Panthers
28 16 12 0 0

17

433
Firebirds
26 13 8 0 5

18

Wolfpack Robotics
26 7 4 10 5

19

Cruzin' Comets
24 14 10 0 0

20

Storm Robotics Team
23 11 7 0 5

21

Mechanical Misfits
23 14 9 0 0

22

Thermogenesis
22 13 9 0 0

23

STEM Clippers
17 12 0 0 5

24

Cyberstorm
16 11 5 0 0

25

Razor Steel Robotics
12 9 3 0 0

26

T.O.P. Hatters
10 10 0 0 0

27

Titanium Knights Robotics
9 9 0 0 0

28

321
RoboLancers
8 8 0 0 0

29

484
Roboforce
6 6 0 0 0

30

204
Eastern Robotic Vikings
5 5 0 0 0

31

Malvern Robotics
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the MAR District - Westtown Event, not to the Mid-Atlantic Robotics District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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