Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Matches Played
1 4561 12
2 5190 12
3 435 12
4 2059 12
5 2642 12
6 2655 12
7 5511 12
8 3459 12
9 4828 12
10 5518 12
11 3822 12
12 2682 12
13 6004 12
14 3336 12
15 3796 12
16 6215 12
17 6500 12
18 6729 12
19 3737 12
20 6334 12
21 587 12
22 4291 12
23 2640 12
24 6565 12
25 5919 12
26 5607 12
27 6426 12
28 6512 12
29 6332 12
30 5762 12
31 3215 12
32 6240 12
33 4816 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

The Hitchhikers
68 19 14 30 5

2

Pitt Pirates
67 18 14 30 5

3

TerrorBytes
63 22 16 20 5

4

Green Hope Falcons
62 21 16 20 5

5

Cortechs Robotics
47 17 15 10 5

6

Armored Eagles
46 13 3 30 0

7

435
Robodogs
45 20 15 10 0

8

The Flying Platypi
41 18 13 0 10

9

RoboEagles
38 16 12 10 0

10

Boneyard Robotics
37 15 9 0 13

11

Team PyroTech
34 16 13 0 5

12

Roto-Raptors
34 12 12 10 0

13

Techno Wolves
32 16 11 0 5

14

Team Firewall
30 9 1 20 0

15

GearCats
27 13 9 0 5

16

Neon Jets
25 15 10 0 0

17

f(x) Robotics
25 14 11 0 0

18

Team Bobcat
25 10 5 10 0

19

RobCoBots
24 12 2 10 0

20

Technical Assassins
23 13 10 0 0

21

587
Hedgehogs
22 11 6 0 5

22

AstroBots
20 11 4 0 5

23

JoCo RoBos
16 9 7 0 0

24

Zimanators
14 14 0 0 0

25

HOTBOTZ
10 10 0 0 0

26

Robo Gladiators
9 9 0 0 0

27

Robonauts
8 8 0 0 0

28

FranklinBots
7 7 0 0 0

29

Bull City Botics
7 7 0 0 0

30

Apollo
6 6 0 0 0

31

Eagles of the Knight
5 5 0 0 0

32

Gadget Girls
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the NC District Pitt County Event, not to the North Carolina District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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