Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Matches Played
1 4917 12
2 1305 12
3 2708 12
4 4476 12
5 4678 12
6 4968 12
7 6978 12
8 2994 12
9 6110 12
10 4152 12
11 7329 12
12 4343 12
13 2706 12
14 6865 12
15 6336 12
16 3543 12
17 2013 12
18 771 12
19 6514 12
20 6859 12
21 6864 12
22 1075 12
23 4519 12
24 5834 12
25 4914 12
26 4783 12
27 5672 12
28 4069 12
29 7052 12
30 7176 12
31 6987 12
32 7267 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

Ice Cubed
75 21 16 30 8

2

Sir Lancerbot
68 22 16 30 0

3

Lake Effect Robotics
60 20 15 20 5

4

W.A.F.F.L.E.S.
59 19 15 20 5

5

CyberCavs
47 18 14 10 5

6

Merge Robotics
43 14 14 10 5

7

Cybergnomes
40 12 13 10 5

8

RoboHawks
40 17 13 10 0

9

Falcon Automation
36 5 1 30 0

10

R3P2
32 10 2 20 0

11

FRC 4343 MaxTech Robotics
31 15 11 0 5

12

Hoya Robotics
30 15 10 0 5

13

Sprockets
29 10 4 10 5

14

QuickStrike Niagara
29 17 12 0 0

15

Doc Botics
28 16 12 0 0

16

ASTECHZ
27 16 11 0 0

17

Panthers
27 9 3 10 5

18

Javawockies
24 13 6 0 5

19

The Afghan Dreamers
24 15 9 0 0

20

Gravenhurst High School
23 11 7 0 5

21

771
SWAT
22 12 0 0 10

22

King's Robotics
19 10 9 0 0

23

Lo-Ellen Robotics
18 8 10 0 0

24

BML Robotics
16 11 5 0 0

25

Manitoulin Metal
14 14 0 0 0

26

ROC
14 6 8 0 0

27

C4 Robotics
13 13 0 0 0

28

First Nations-STEM
13 8 0 0 5

29

Sutton Robotics League
12 12 0 0 0

30

Lisgar Robotics Club
12 4 0 0 8

31

RoboRavens
9 9 0 0 0

32

SIH Robotics
7 7 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the ONT District North Bay Event, not to the Ontario District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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