Rankings


Teams are ranked throughout the Qualification matches and, once all matches have been played, the final rankings are used to determine the captains for the Alliance Selection process. More Info...
Rank Team Matches Played
1 2539 12
2 5404 12
3 103 12
4 2168 12
5 747 12
6 3974 12
7 1218 12
8 708 12
9 4342 12
10 433 12
11 293 12
12 2729 12
13 2016 12
14 2095 12
15 709 12
16 225 12
17 5181 12
18 316 12
19 5407 12
20 1495 12
21 7414 12
22 321 12
23 4637 12
24 4373 12
25 1168 12
26 2180 12
27 486 12
28 2234 12
29 7877 12
30 752 12
31 7599 12


Event Rank Team Event Total Qualification Performance Alliance Selection Playoff Performance Awards

1

Gearaffes
71 21 15 30 5

2

SCH Vulcan Robotics
54 17 12 20 5

3

Mighty Monkey Wrenches
51 14 12 20 5

4

Krypton Cougars
48 22 16 10 0

5

708
Hatters Robotics
47 16 11 10 10

6

225
TechFire
44 13 16 10 5

7

Red Devils
43 11 2 30 0

8

103
Cybersonics
39 20 14 0 5

9

433
Firebirds
38 15 10 0 13

10

747
Flight Crew
37 18 14 0 5

11

E=mCD
35 17 13 0 5

12

Demon Robotics
34 16 13 0 5

13

486
Positronic Panthers
33 8 5 20 0

14

Wolfpack Robotics
32 11 11 10 0

15

293
Team S.P.I.K.E.
29 15 9 0 5

16

Storm Robotics Team
28 14 9 0 5

17

Explorer
28 12 6 10 0

18

Direct Current
25 14 1 10 0

19

316
LUNATECS
22 12 10 0 0

20

709
Femme Tech Fatale
20 13 7 0 0

21

PV Robotics
19 11 3 0 5

22

Malvern Robotics
17 9 8 0 0

23

Zero Gravity
12 8 4 0 0

24

321
RoboLancers
10 10 0 0 0

25

BambieBotz
10 10 0 0 0

26

RooBotics
9 9 0 0 0

27

Alternating Current
7 7 0 0 0

28

Mastery High School of Camden
6 6 0 0 0

29

752
The Chargers
5 5 0 0 0

30

Blue Pride
4 4 0 0 0

For specific details about the points indicated for a given team, please click on a team number in the rankings table. Results on this page are specific to the FMA District Springside Chestnut Hill Academy Event, not to the FIRST Mid-Atlantic District as a whole. For additional information and clarification about event point eligibility and scoring procedure, please see the game manual. Scores are subject to change while event is in progress.

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